I have worked in the video game industry since 1997 as a professional game designer, with nearly two dozen titles shipped including Action, FPS, Open World, RTS, MMO, Sim and CRPGs. My system design background includes combat, AI, progression, coop, multiplayer, vehicles, UI, gameplay prototyping, level design and more. I have been leading design teams and larger projects for over 10 years at studios all over the world with different cultures and management styles. I can provide high level advice on managing design, production techniques, design documentation and process management. If you are looking to solve problems with an existing project, or want to start out on the right foot with a new project I can share my many experiences and offer ideas and solutions. I am pricing my consultation on the premise that you are in a high level project with a complex set of issues or decisions to make, not so much those seeking general design advice or as a teaching program.
Game Credits:
ORB, Submarine Titans, GI Combat, Strike Fighters, Steel Beasts II, Wold War 2 Online, Operation Flashpoint 2: Dragon Rising, Far Cry 3, Tomb Raider 2013, Enemy Front, Borderlands the Pre-Sequel Claptastic Voyage DLC, Dying Light the Following DLC, Homefront II, Rainbow Six Siege Live Team, Starlink, Paranoia: Happiness is Mandatory.
Times Available (include your timezone):
Flexible GMT
Design Disciplines :
AI Design
Game Design
Creative Design
Level Design
Technical Design
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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