Audio Programmer / Sound Designer (AAA and Indie experience)

Audio Software Engineer currently at Dolby Labs.

I have worked for about 15 years in the game industry, 5 years as Sound Designer and 10+ as an Audio Programmer.

Feel free to visit my LinkedIn for more detailed information about my experience: https://www.linkedin.com/in/alexirae/

I'm offering mentoring via Skype, Slack or Email.

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General Topics:
• Best ways to learn programming from an Audio Software Engineer perspective.
• Understanding software needs from Audio Designers perspective.
• Different aspects of audio game development process.
• Audio requirements in AAA studios vs. Indie Studios.
• Best practices, planning, tasks estimation, time management.

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Technical Topics:
• Audio Pipeline and audio systems.
• Interaction/Communication between different game systems and audio systems.
• Audio tools and scripting.
• Audio Digital Signal Processing (DSP).
• Performance, debugging and optimization.

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Can give advice on:
• Personal projects
• Career development
• Resume and cover letters
• Portfolio
• Interviews
• Code review

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Projects that I have been involved:
https://www.youtube.com/watch?v=9OTkhsJUK0U
https://www.youtube.com/watch?v=c7nRTF2SowQ
https://www.youtube.com/watch?v=cRsNc-rB-Vs
https://www.youtube.com/watch?v=u3cZjzEDTA8

Game Credits: Battlefield V (PC, XB1, PS4), Battlefield 1 (PC, XB1, PS4), GRID 2 (PC, XB360, PS3), Power Ping Pong (iOS, Android)
Times Available (include your timezone): On request (CET)
Programming Languages :
C
C++
C#
Java
Lua
Python
Ruby
Programming Disciplines :
Audio
AI
Engine
Effects
Gameplay
Graphics
Networking
Physics
Porting
Rendering
Scripting
Shaders
Tools
UI
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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