Firearms Concept Design | Realistic & Semi-Futuristic

1-on-1 Sessions | Feedback | Recorded Critiques | Live Calls

Hi, I’m Wouter, a senior firearms concept designer with 5+ years of AAA and industrial design experience (Exoborne, Payday 2, Crosman, GameFace and more). If you want to take your weapon designs to the next level, I can help.

What I Offer:
For Beginners: Learn the fundamentals of firearms design, how to design weapons for different in-game classes, shape language, and real-world history that influences design.
For Intermediates: Fine-tune your work with detailed feedback on functionality, style, and believability, helping your weapons look and feel like something that could actually be used.
Live 1-on-1 sessions, recorded critiques, and feedback via chat/email—whatever suits your learning style best.

What You’ll Learn:
✔️ How to design firearms that are believable yet visually unique
✔️ How to balance realism with creative freedom in game art
✔️ How to avoid common pitfalls (like bad ergonomics) that make weapons look unusable
✔️ How to push your designs from good to great with small but impactful changes

I offer constructive, no-nonsense feedback in a relaxed, freeform setting—whether you need detailed critiques or just someone to point you in the right direction. I speak English and Dutch. Let’s design some killer guns!

Game Credits: Exoborne, Payday 2
Times Available (include your timezone): 10:00 - 21:00, GMT (Amsterdam)
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
Procreate
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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