1-on-1 Sessions | Feedback | Recorded Critiques | Live Calls
Hi, I’m Wouter, a senior firearms concept designer with 5+ years of AAA and industrial design experience (Exoborne, Payday 2, Crosman, GameFace and more). If you want to take your weapon designs to the next level, I can help.
What I Offer:
For Beginners: Learn the fundamentals of firearms design, how to design weapons for different in-game classes, shape language, and real-world history that influences design.
For Intermediates: Fine-tune your work with detailed feedback on functionality, style, and believability, helping your weapons look and feel like something that could actually be used.
Live 1-on-1 sessions, recorded critiques, and feedback via chat/email—whatever suits your learning style best.
What You’ll Learn:
✔️ How to design firearms that are believable yet visually unique
✔️ How to balance realism with creative freedom in game art
✔️ How to avoid common pitfalls (like bad ergonomics) that make weapons look unusable
✔️ How to push your designs from good to great with small but impactful changes
I offer constructive, no-nonsense feedback in a relaxed, freeform setting—whether you need detailed critiques or just someone to point you in the right direction. I speak English and Dutch. Let’s design some killer guns!